Other than the obvious (licenses, cheap price for base game). On top of gameplay balance issues that ended up being a death sentence they couldn't escape from even after relaunching on steam. Then there is the story of Last Year the Nightmare where they had a really good chance to do well, but made the terrible business decision of launching on Discord's marketplace. The ones that do make it out of early access into full release don't meet the arbitrary "dbd killer" status and often get ignored. Players looking for something new would be greatly served by supporting these games, but sadly most just don't ship at all. These games suffers from not having enough time or budget to really hone the games they are making. This is where you see the Asym format being experimented and pushed further than it is in DBD. BHVR is also a large company with pockets deep enough to not need to depend on a license holder paying in to keep the project afloat if the sells aren't strong out of the gate.įor the non licensed games: Non license games have more freedom and growth potential, but usual lack the visual and mechanical polish people are expecting these days. Anything that interferes with the lifespan heavily damages the game. Just to put all the Licensed games into one block answer: Games based on a single license have the best chance to succeed, but will often fail hard due to lack of long term support as the life of your game is tied directly to the lifespan of your license agreement. Identity V is quite successful in the mobile space before DBD mobile came along. There are other games that meet the same level of success, but they generally aren't on the same platforms as DBD. It had the benefit of being one of the first to market and being the best supported. HSHS-> will be rebranded and the game turned into 2vs6 game, because 1 vs 4, was too stressful for the killer I would say based on player numbers the current tierlist in the genre:Ģ, Evil dead the Game ( 1k-2k playerbase at most)ģ, Propnight (1200 players at peak hours)Ĥ, Dragon Ball the Breakers (468 players at peak hours)ĥ,Friday the 13th game (370 players at peak hours) notice even though no more updates still played to this day ,and more popular than VHSĦ, VHS (116 players at peak hours, aka the "DBD killer")ĭead games(less than 100 player and no updates anymore) : Propnight more successful but mainly the game mechanic was popular before (prophunt in old very popular game mode from the past) VHS doesnt even has any license, average playerbase in a given day, 80 players. Same thing with Texas chainsaw or Killer Clowns game, neither of them will last long. If you’re looking for a bizarre take on existing mechanics, this is one you might want to check out.Licenses, you can play lot of horror icon, and the only game where you can do it, DBD.Įvil dead, will always be restricted to evil dead franchise only. In fact, one killer, The Imposter, can actually pretend to be a survivor and turn into props as well. Of course, the killer isn’t defenseless here, as they have their own tools. Props also let you get around the environment in far more dynamic ways than as a human, being able to execute flittering swoops, jumps, and other fare around the board with verticality. If you turn a corner as a survivor under a chase and spot something you can turn into, the killer could easily run by your location completely oblivious to you standing still right there. Some props, like giant pigs or rolling wheels, are easy to spot and chase, but others like diminutive soda bottles or logs can blend in seamlessly with the environment. There are no perks to sift through on either side of the equation, so whether you’re the survivor or the killer, props are the key element for success or failure.
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